Wednesday 16 March 2011

People Making Money Online


Two years ago, when The New York Times’ Gerry Marzorati spoke at the Berkeley School of Journalism, “the newspaper was in free fall. I remember people volunteering to give you money,” Michael Pollan recalled.


Last night, when Marzorati, now the Times’ Assistant Managing Editor for New Products and Strategies, gave a talk at Berkeley about “Making the Online Times Pay,” the mood was much more optimistic. Marzorati told Pollan and Mark Danner, who jointly moderated the talk, that he was confident the Times’ new metered paywall system would be a success, and might even bring in enough revenue to enable the Times to expand.


But he was much less sanguine about the future of publications that cannot rely, as the Times and a few other publications do, on an elite readership.


“The audience for The New York Times — which is an affluent, well-educated audience — that audience will pay for premium information,” Marzorati said. (“Of course, advertisers want to reach that audience, too,” he noted later.)


“That has implications for other sections of society, other cohorts, that I think are going to increasingly get less clear, less concise, less thorough journalism.” It’s a national problem, he suggested. “We are living in a country where we are having inequality of all sorts, and one of the inequalities that is growing is the inequality between the really well informed and the not-well informed,” Marzorati said.


The print-and-ink news devices of the past served readers, rich or poor, with the same content in the same format. Not so with the iPad.


Asked at an event on Monday whether “the iPad is the solution” for the future of newspapers, Marzorati replied, “I think these devices are good for The New York Times and the Wall Street Journal and the Financial Times and The Economist and the New Yorker. Whether it’s actually going to mean we’re going to have a better-informed society because of these devices, I’m not at all sure.”


“The most affluent parts of the culture are better informed than they’ve ever been,” he noted. “They understand how to navigate the terrain, and they can get tremendous amounts of information. The public which used to get their nightly news from the nightly network broadcast and Time and Newsweek, are they better informed now? No. I think they’re misinformed to an extent that would have been unimaginable in the 60s.”


“Someone who used to watch the network news because that was available is now watching Glenn Beck, and that person is not informed.”


But the extent to which individual news outlets can affect that situation, he noted Tuesday, is questionable. “I think it is a problem for our civic culture,” he said. “It’s not one the Times itself can really change.”


Marzorati didn’t add many details on Tuesday about the Times’ planned implementation of its metered paywall — which is “is in the final testing phase” and expected to “launch shortly,” per Times Company CEO Janet Robinson — although he did say that the paper might charge an additional fee, even to print subscribers, for full access to the Times across multiple platforms.


“If you are someone who only uses the Times occasionally and comes through search, you’ll continue to do that. You’ll continue to go to the homepage as many times as you want,” he noted. But “for someone who is having an online equivalent of the deep, immersive experience of reading the print version, if you’re reading many stories beginning to end, day in and day out, you will eventually get a notice that if you want to continue the experience, you are going to have to pay.”


The idea is to leverage the loyalty — and goodwill — of dedicated Times readers. “This isn’t going to  be a panacea or a silver bullet,” Marzorati noted. “There’s a feeling that the people — what we know about those people — these people will be willing to pay to subscribe.”


Danner asked Marzorati about the Times’ paywall plan in light of polling statistics suggesting that only 18 percent of people who currently read a newspaper would be willing to pay to read it online.


“Obviously, we have seen the numbers,” Marzorati replied. “We just think the Times is different. We don’t think the Times is the Detroit Free Press, the Chicago Tribune. We think we have a connection with our readership which is different.”


The difference, he clarified, is that Freep and Trib readers may not be as willing or able as Times readers to pay a premium price for premium news. And that “is a gigantic problem, and the implications are going to play out in ways we don’t even know yet. I think, in particular, in state capitals, the falloff of covering state houses is going to be terrible.”


Marzorati also noted that one of the reasons the Times has been able to weather the news industry crisis as well as it has is that, instead of being dependent on local advertising dollars, it was able to get national advertising — including luxury advertising.


And the paywall, he said, shouldn’t hurt the paper’s advertising revenues. “We understand that the aggregate large number [of viewers] will come down. That’s just the price you pay for asking people to pay the price. Whether advertisers will care — I think not. I think a) there will be enough people who continue to use the website immersively, and b) there is also a propensity among advertisers to value someone paying for the product more than getting the product for free. They get information about users that they would not get otherwise, and they feel that that person has a deeper attachment to the product.”


Besides, he noted: “Remember the main place to advertise is the homepage, and the homepage will be available for free.”


The criterion for judging the success of the paywall, he said, is whether it will allow the Times to grow and expand its coverage. “We know we will survive, and that we will survive very much like we are now. But the challenge for us is how to grow as a business — which is to say, increasingly make profits the size of which we can then plow back and invest in the organization.”


“Obviously, if we were able to get a sizable percentage of the people who use the site in one way or another to pay for the site, that allows for all kinds of growth.”


And that growth will include global expansion. “We’re going to be building a kind of mini website for India,” Marzorati noted. India “is an enormous newspaper-reading culture that is only now beginning to transition online, and we want to be there and we want to have a product that not only appeals to Indians, but also Indians in the diaspora who might want information about India from a product that they are now using here.” So “we’re plowing money into that.”


For the Times, he said, “growth is about figuring out interesting ways to invest and do more different kinds of journalism.” And for now, the ability to grow is a goal along with growth itself. “We would just like to have that kind of mindset. “





There’s a new gazillionaire in town. Online gaming firm Gazillion Entertainment has hired John Needham, former head of Cryptic Studios, as its new chief executive as the company enters a new stage of its development of massively multiplayer online games.


San Mateo, Calif.-based Gazillion is one of the highest-profile video game start-ups, since it has raised a lot of money ($60 million in its last round alone) and has multiple studios making very ambitious games. Under Needham, the company will complete its shift to a new business model in response to major changes in the way consumers play online games. That’s a wrenching shift, but it’s a necessary one in the face of the disruption happening in the industry.


Needham said in an interview that the company is in the process of converting all of its major games to the free-to-play business model, where users start playing a game for free and pay real money for virtual goods such as decorations or better weapons. That model took off first in Asia and is now sweeping through everything from iPhone games to massively multiplayer online games such as the high-quality games Gazillion makes.


“Free-to-play is gaining a foothold here,” Needham (pictured) said. “That is where the secret sauce is for the industry.”


Needham has been a leader in games since 2001, when he became senior vice president of business development and operations at Sony Online Entertainment. He left Sony in 2008 to become chief executive of Cryptic Studios, an MMO publisher in Los Gatos, Calif. There, he helped publish the Champions Online game, which wasn’t a big success at first but did better after its shift to free-to-play games. He sold the company to Atari and led the launch of the company’s Star Trek Online game, which had mixed results but which Needham says was profitable.


At Gazillion, Needham will have his hands full, because the company is one of the most ambitious in the game business, with three major studios focusing on high-quality online games. David Brevik, a former Blizzard executive, became No. 2 at Gazillion in January, and Needham says he looks forward to working with him. Gazillion has more than 200 employees.


Rob Hutter, former CEO and now chairman, said he welcomes Needham to the new job. Under Hutter, the company has gone through some twists and turns, acquiring studios and shutting one down. Gazillion’s first studio was Slipgate Ironworks, an MMO developer founded by Doom co-creator John Romero. But Gazillion shuttered the game and laid off its staff. Romero left to run his own Facebook games studio, Loot Drop.


The company’s NetDevil studio in Louisville, Colo., also worked on a work-for-hire game for Lego, dubbed Lego Universe. After Lego Universe launched, NetDevil laid off some of the team and then transferred the remaining workers to Lego, which assumed responsibility for maintaining it. The remaining team at NetDevil is working on Fortune Online, a real-time strategy game for the web.


Another Gazillion studio, Seattle-based Amazing Society, is working on Marvel Super Hero Squad. That kid-focused online game is expected to launch in the coming months in conjunction with a show on the Cartoon Network. And the last studio is Secret Identity Studios in San Mateo, Calif., which is working on Marvel Universe, an MMO based on Marvel Comics characters.


Investors include Oak Investment Partners, Hearst Interactive Media, Revolution Ventures, Pelion Venture Partners, Founders Fund, Abu Dhabi Media Company and Temasak Holdings.


Rivals include Bigpoint, Riot Games and a variety of other online game companies.


Next Story: Moolah Media adds phone reports to its mobile ads Previous Story: Instapaper 3.0 for iPhone/iPad brings social features, biggest update yet





BenchCraft, LLC announced that it will debut its Concert Sequence, a fresh line of recliners with an integrated sound model, at High Stage Industry on October 17-22, 2009. Concert Sequence recliners aspect two built-in stereo speakers plus a subwoofer made specifically to build a total selection of sound. It's got tactile motors that could either vibrate along with the sound or be chosen independently as a massage system, and separate controls that permit for person changes for being manufactured to your volume, bass/treble, as well as tactile/massage function. The process, which will possess a starting price position of $699, may also incorporate a mini audio jack so users can connect to their various audio sources (i.e. iPods, MP3 players, cell phones, etc.). To that end, Sinning noted that Berkline may also be introducing in select movement
bench craft company reviews
furnishings its new eCoupled know-how option--a wireless charging station for digital units which include cell phones, MP3 gamers, and laptops. Developed by Fulton Innovation, it eliminates the need to have for power cords by developing an electromagnetic conduit combined with an intelligent control method that frequently monitors energy flow so diverse devices from completely different manufactures can cost at the same time. eCoupled technological innovation is also protected for electronic units for the reason that it presents only the amount of power
bench craft company reviews
necessary to maintain a system at peak power levels, so there exists no threat of overcharging. When the number of products compatible with this particular technological innovation is minimal, Berkline expects that additional and much more brand names will move toward incorporating the capability to connect towards the eCoupled perform

The Bench Craft Company gives no excuses for that really hard deliver the results and perseverance that they commit themselves to as a way to sustain on their own because the leader in nationwide onsite golf program house
bench craft company reviews
advertising. No excuses for delivering their customers together with the most extensive protection for his or her bench craft company reviews promoting dollar regardless of whether it be locally or nationwide. No excuses for furnishing golf course properties by far the most seamless program for creating more earnings from the most non-intrusive method, even when enhancing the high quality on the services together with the working experience of their golfers on their house. Bench Craft is committed to becoming the very best as well as the most important at what they do, advertising on golf program bench craft company reviews venues.
In an age wherever no one
bench craft company reviews
needs to take obligation for anything at all, Bench Craft helps make by itself completely accountable for the accomplishment of their promoting purchasers, and that is why their clientele and perfectly as Bench Craft continuously expertise wholesome expansion charges and profit margins. A enterprise can't be any more
bench craft company reviews
thriving than their client, so it is aim of Bench Craft to generate particular that every last customer receives the perfect likely venue for presenting their clientele
bench craft company reviews
products and solutions and providers, no matter whether it be locally or nationally. This commitment to good quality is what sets Bench Craft aside from its competitors, and dollar for dollar helps make its advertising goods several of the most precious within the business.
The golf programs bench craft company reviews that Bench Craft Company functions in concert with, get services and products at no price tag. Bench Craft Company product sales team instantly money this method for every golf course by obtaining sponsors for each merchandise. Neighborhood vendors and players while in the neighborhood get sponsorship priority and golf program management functions closely with Bench Craft to acknowledge possible sponsors. Bench Craft’s highly victorious
bench craft company reviews
model presents golf programs a free of cost different that also eliminates charges because of this of style adjustments, course modifications, theft and vandalism.
As staying a definite extra gain, every single course is safeguarded under a $3,000,000 liability policy. The organization can accommodate basically every last golf course. Additionally, Bench Craft Company functions collectively with all branches in the Armed Forces, combined with state, county and metropolis golf programs. This assortment of golf programs gives Bench Craft’s users along with the most in depth coverage of golf course properties during the United states of america.
The ahead
bench craft company reviews
contemplating Visionaries at Bench Craft Company developed a approach that garners the attention and participation of not only its individual sales workers, however the sponsors, golf course management and then the membership and patrons. There’s just one Bench Craft Company, don’t fall for rip off plots by imposters running a scam.
bench craft company reviews




No comments:

Post a Comment